Julia LohmannProduct Designer (1977-)Design Mart - Design Museum Exhibition 14 January to 19 February 2006 By using her work to explore provocative contemporary issues such as our relationship to animals, the German-born, London-based designer JULIA LOHMANN (1977-) transforms the practice of product design into a rich and complex medium of social investigation. From a distance, Julia Lohmann’s lights look exquisite, if surreal – each a subtly different shape, colour and degree of translucence. As soon as you realise that they are made from tripe – a preserved sheep’s stomach – they take on a different meaning. Like the cow benches that she moulds in the shape of a cow’s back and upholsters in cow’s hide, the lights are intended to “trigger feelings oscillating between attraction and disgust”. Born in Hildesheim, Germany in 1977, Lohmann became interested in design on childhood walks with her father when they collected abandoned objects to create strange creatures. After graduating in graphic design from the Surrey Institute, she studied design products at the Royal College of Art, London. Lohmann exhibited in the first Design Mart exhibition at the Design Museum in autumn 2004, and was one of five featured designers to be awarded a bursary by the Esmée Fairbairn Foundation and to participate in the Great Brits exhibition presented in Milan in spring 2005 by the Design Museum and British Council. He work has since been commissioned by the French National Art Collection, Galerie KREO in Paris and the droog® design group. Julia Lohmann began her investigation into the contradictions in our relationship to animals as sources of food and materials at the RCA. By working with offal, off-cuts of leather and other meat industry waste products, she probes those contradictions while “giving value to leftovers”. Polemical though her work is, everything Lohmann designs is intended to be useful – “I would hate to design something useless”. © Design Museum Q. When did you first become aware of - and interested in – design? A. In my family art and design have always played an important role. As a child my father and I collected driftwood on the beach to make sculptures from it. At the same time my older brother self-published an illustrated book about his travel experiences in India. There seemed to be no boundary between art and design. Q. Why did you decide to study it? A. Initially I considered three subjects: Art, Design and Veterinary Medicine (all three of which are linked to my current work in one way or another). In secondary school I had a very good art teacher who made me feel that my own ideas were worth pursuing. I applied to design because it allows you to develop your own ideas and concepts and step into a different world with every new project. Q. What was the influence of your design education on your work? A. At the Fachhochschule in Hildesheim I learned about composition and attention to detail through life drawing, painting and calligraphy. During my BA in Graphic Design at the Surrey Institute of Art and Design in Epsom I learned that trying something new is much more exciting and just as rewarding as doing what you know you can do well. My tutors gave me the freedom to develop my first products within the graphic design course. At the RCA I met people who were very inspiring. True to what I had learned in Epsom I looked for new challenges by studying design products despite my background being in graphic design. The first year was quite daunting with me thinking that everyone else knows much more than I do, but in the second year I decided to forget everything product design is supposed to be and just got on with what I enjoyed most. I managed to find my own voice. Q. What were your design objectives as a student? A. At the RCA I pushed myself really hard by continuously developing and discarding ideas because I did not consider them strong enough. Only in the second year I left myself enough time to develop ideas into coherent and strong concepts. My main objective was to create something that is true to myself. Q. How have your objectives evolved since leaving the RCA? A. I have been working on my own projects as well as on graphic design commissions together with my partner Gero Grundmann. I have learned to market my work and to communicate with agents, gallerists, producers and clients. Q. How important is function to your work? A. For me, the function of an object goes beyond the question as to whether you can use it well or can sit comfortably. My objects also function as pieces of communication. Q. Much of your work has explored our relationship with animals. When and why did you become interested in this theme? A. Since my childhood I have always been very fond of animals. I rescued earthworms on rainy days, played with stray dogs on holiday in Spain and even went on hunger strike (for several hours!) when my parents refused to buy me a guinea pig. Just before enrolling at the RCA I spent three months working on a horse and sheep farm in Iceland. Raising animals for slaughter does not allow you to create an artificial distance between food and its source. Upon returning to the UK these experiences became the starting point for my current work. Q. Why did you decide to make lights from animal waste such as sheep's stomachs? A. All animal parts are useful but we do not value them equally. We wear some and throw others away in disgust, probably because we do not want to be reminded of the animal we killed. I want to find out where we draw the line between what we regard as beautiful or disgusting. Using animal materials that are deemed worthless in an unexpected but beautiful way encourages the viewer to question their own position or reaction to animal materials. Q. How did the Cow Benches come about? A. There is a gap between living animals and the materials and products we make from them. In recent years the gap has become fragmented. It is now extremely wide in some areas, such as chicken becoming dinosaur-shaped fried food. In other areas it is narrow, for example living tissue and bone being grown in the shape it will be used in as a product. I wanted to design an object to bridge this gap. I used the leather of a commonly slaughtered animal to make an object that is commonly made from it: the leather couch. Instead of removing traces of the animal’s life I embraced them and eliminated the distance between the animal origins of the material and its utilization by humans. The cow benches are hand-sculpted objects in the shape and size of a cow’s torso, each upholstered with a single cow hide. The leather is placed in the same position as it was on the living animal. The leather bears occasional markings, the neck part still showing folds caused by the cow’s movement and occasional scars reminding us of the animal’s life. Q. Do you consider your work to be part of a tradition? A. Yes, that of using animals to sustain us in a respectful and responsible way. Craftsmanship is very important in honoring the animals I use. Q. Which other designers – past or present – do you find inspiring and interesting? A. I am inspired by Thomas Heatherwick and other designers working on the threshold of art and design. I am also inspired by artists such as Barbara Hepworth, Anthony Gormley and Olafur Eliasson, but mostly I search for inspiration in fields as far removed from design as possible - the most inspiring thing I have seen recently was the fish market in Tokyo. Q. What are your objectives for the future? A. To continue to work on self-initiated projects, to put more designs into production and to investigate other subjects as deeply as I have probed animal material. © Design Museum FURTHER READING Visit Julia Lohmann’s website at julialohmann.co.uk For more information on British design and architecture go to Design in Britain, the online archive run in collaboration by the Design Museum and the British Council, at designmuseum.org/designinbritain © Design Museum |
&made
Alvar Aalto
Tomás Alonso
Aluminium
Anglepoise
Pascal Anson
Ron Arad
Archigram
Assa Ashuach
Solange Azagury - Partridge
Shin + Tomoko Azumi
Maarten Baas
Georg Baldele
Jonathan Barnbrook
Luis Barragán
Saul Bass
Mathias Bengtsson
Sebastian Bergne
Tim Berners-Lee
Flaminio Bertoni
Derek Birdsall
Manolo Blahnik
Leopold + Rudolf Blaschka
Andrew Blauvelt
Penguin Books
Irma Boom
Tord Boontje
Ronan + Erwan Bouroullec
Marcel Breuer
Daniel Brown
Robert Brownjohn
Isambard Kingdom Brunel
R. Buckminster Fuller
Sam Buxton
Fernando + Humberto Campana
Matthew Carter
Achille Castiglioni
Wells Coates
Paul Cocksedge
Luigi Colani
Joe Colombo
Committee
Concorde
Hilary Cottam
matali crasset
Michael Cross + Julie Mathias
Joshua Davis
Robin + Lucienne Day
Christian Dior
Tom Dixon
Doshi Levien
Christopher Dresser
Droog
Charles + Ray Eames
Luis Eslava
Industrial Facility
Alan Fletcher
Norman Foster
FUEL
Future Systems
John Galliano
Abram Games
Giles Gilbert Scott
Ernö Goldfinger
Graphic Thought Facility
Eileen Gray
Konstantin Grcic
The Guardian
Martí Guixé
Zaha Hadid
Stuart Haygarth
Thomas Heatherwick
Simon Heijdens
Jamie Hewlett
James Irvine
Alec Issigonis
Jonathan Ive
Arne Jacobsen
Jaguar
James Jarvis
Nadine Jarvis
Experimental Jetset
Craig Johnston
Hella Jongerius
Louis Kahn
Kerr Noble
Jock Kinneir + Margaret Calvert
Onkar Singh Kular
Max Lamb
Julia Lohmann
Ross Lovegrove
Berthold Lubetkin
M/M
Finn Magee
Enzo Mari
Peter Marigold
Michael Marriott
The MARS Group
Aston Martin
J. Mays
Müller+Hess
EDWARD McKNIGHT KAUFFER
Alexander McQueen
Matthias Megyeri
David Mellor
Memphis
Mevis en Van Deursen
Reginald Mitchell
Maureen Mooren + Daniel van der Velden
Eelko Moorer
Jasper Morrison
Khashayar Naimanan
Yugo Nakamura
Marc Newson
Isamu Noguchi
norm
Foreign Office Architects
Barber Osgerby
Verner Panton
James Paterson
Phyllis Pearsall
Charlotte Perriand
Frank Pick
Amit Pitaru
Plywood
Gio Ponti
Cedric Price
Jean Prouvé
Dieter Rams
Charles Rennie Mackintosh
Rockstar Games
Richard Rogers
Stefan Sagmeister
Peter Saville
Jerszy Seymour
Percy Shaw
Hiroko Shiratori
Tim Simpson
Cameron Sinclair
Paul Smith
Alison + Peter Smithson
Ettore Sottsass
Constance Spry
Superstudio
Ed Swan
Richard Sweeney
Timorous Beasties
London Transport
Philip Treacy
Jop van Bennekom
Sarah van Gameren
Viable
Robert Wilson
Ben Wilson
Philip Worthington
Frank Lloyd Wright
Michael Young
|