![]() S/S 2001 Press Release |
Graphic Thought FacilityGraphic DesignersDesign Museum Collection By defining a distinctive graphic style to a diverse range of projects, GRAPHIC THOUGHT FACILITY has emerged as one of the UK’s most influential – and productive – graphic design teams. Founded in London in 1990 by Andy Stevens and Paul Neale, GTF now works for such clients as Habitat, Shakespeare's Globe Theatre and the Design Museum. The work of Graphic Thought Facility is defined less by a distinctive visual language than the rigour with which the designers approach the process of developing and executing graphic projects. The defining characteristic of GTF’s finished work is its eclecticism. Drawing on a diverse range of typefaces – from robust use of Helvetica in the Digitopolis gallery at the Science Museum in London, to the curlicue lettering in marketing material for Habitat – printing techniques and materials, GTF reinvents its graphic style for each project. Founded in London in 1990 by Paul Neale and Andy Stevens after they graduated in graphic design from the Royal College of Art GTF has since combined cultural projects – for Manchester Art Gallery, the Frieze Art Fair and Shakespeare’s Globe Theatre as well as the visual identity of the Design Museum – with commercial commissions from Habitat and the design of graphic-based products such as the MeBox storage system. Huw Morgan is now a partner of GTF alongside Neale and Stevens. Visit GTF's website at graphicthoughtfacility.com © Design Museum Q. What were your early design influences? What drew you to graphic design? Andy: Malcolm Garrett’s Simple Minds sleeves and TDK cassette packaging. Huw: Printing. My mother had friends that were printer-makers - in the fine art sense - and I used to watch them avidly. They taught me about litho, we used stones and wax crayons instead of metal plates and films. I liked the process. Paul: Probably the books and toys I had as a child. Q. Do you feel that your education (design or otherwise) influenced the way you work now? Andy: Leeds was very social and unpressured, I aspire to a working day that is like this! I found Derek Birdsall a big influence at the Royal College of Art. Huw: In all honesty, probably not. It’s a crap cliché but I’ve learned more since leaving, although I’ve probably retained a methodical way of working that comes from learning chunks of exam revision verbatim. Paul: Yes, it's the same pattern of “discuss, go-away-and-do-a-bit, then come back and discuss” that began in my A-level art group. Our art teacher, Mrs Savage didn’t follow a particular curriculum. Q. Where did you meet and how did you start working together? Andy: At the RCA from 1988 to 1990, I shared a studio with Paul and other founder member Nigel after Johnny Barnbrook moved out. Huw: Paul was my tutor at Central Saint Martins (art school) and three years later I worked with Paul and Andy on an exhibition at the RCA. Q. What were your earliest design commissions? Andy: A logo for my best friend - a mobile hairdresser (stolen from an ERCO ad in Blueprint magazine) and local stuff in Leeds, then friends of friends’ shops and bands. Paul: At school we found a group of break-dancers in an underground car park in Derby. We asked them to come into our school and do a gig. I designed the flyer - heavily influenced by the constructed typefaces in The Face, complete with halftone dots rendered in gouache. Q. How would you characterise the perfect relationship between designer and client? Andy: Mutual respect, un-bullshity. Huw: One that trusts your opinion and appreciates that you are doing everything in your ability to give them the best job you can. Paul: Relaxed, trusting and with no hidden agendas. Q. What, if anything, do you consider to be your trademark? Andy: GTF’s trademark would be the thoughtful consideration of purpose and production. Huw: It would be good to think that it wasn’t as mannered as a trademark, but in reality, although you might try and avoid it, there are always going to be comfortable places that you go back to. Paul: Unavoidable as it is, I hate the idea of having a trademark. I think our’s are self-evident. Q. What would be your ideal job? Andy: A Camper van concept for the new Volkswagen microbus. Huw: Ever - in graphic design? Paul: Probably something geeky. Q. What is your favourite piece of your own work? Andy: The Royal College of Art prospectus Huw: Plenty of things still look good. A selection to follow, though I can’t necessarily take credit for them:
Paul: No outright favourite, but the Habitat SS02 press release is a good one because most of the studio was involved in some way: model-making, photography, font-mongering etc. Q. What is your favourite piece of graphic design in general? Andy: Nothing stands out, I won’t try and force it. Huw: Today it’s the General Electric logo and the deli just off the Ramblas in Barcelona with the full-bleed-product window. Paul: That’s like asking: ‘What’s your favourite song?’ Today, it could be © Design Museum FURTHER READING Visit Graphic Thought Facility's website at graphicthoughtfacility.com For more information on British design and architecture go to Design in Britain, the online archive run as a collaboration between the Design Museum and British Council, at designmuseum.org/designinbritain © Design Museum |
&made
Alvar Aalto
Tomás Alonso
Aluminium
Anglepoise
Pascal Anson
Ron Arad
Archigram
Assa Ashuach
Solange Azagury - Partridge
Shin + Tomoko Azumi
Maarten Baas
Georg Baldele
Jonathan Barnbrook
Luis Barragán
Saul Bass
Mathias Bengtsson
Sebastian Bergne
Tim Berners-Lee
Flaminio Bertoni
Derek Birdsall
Manolo Blahnik
Leopold + Rudolf Blaschka
Andrew Blauvelt
Penguin Books
Irma Boom
Tord Boontje
Ronan + Erwan Bouroullec
Marcel Breuer
Daniel Brown
Robert Brownjohn
Isambard Kingdom Brunel
R. Buckminster Fuller
Sam Buxton
Fernando + Humberto Campana
Matthew Carter
Achille Castiglioni
Wells Coates
Paul Cocksedge
Luigi Colani
Joe Colombo
Committee
Concorde
Hilary Cottam
matali crasset
Michael Cross + Julie Mathias
Joshua Davis
Robin + Lucienne Day
Christian Dior
Tom Dixon
Doshi Levien
Christopher Dresser
Droog
Charles + Ray Eames
Luis Eslava
Industrial Facility
Alan Fletcher
Norman Foster
FUEL
Future Systems
John Galliano
Abram Games
Giles Gilbert Scott
Ernö Goldfinger
Graphic Thought Facility
Eileen Gray
Konstantin Grcic
The Guardian
Martí Guixé
Zaha Hadid
Stuart Haygarth
Thomas Heatherwick
Simon Heijdens
Jamie Hewlett
James Irvine
Alec Issigonis
Jonathan Ive
Arne Jacobsen
Jaguar
James Jarvis
Nadine Jarvis
Experimental Jetset
Craig Johnston
Hella Jongerius
Louis Kahn
Kerr Noble
Jock Kinneir + Margaret Calvert
Onkar Singh Kular
Max Lamb
Julia Lohmann
Ross Lovegrove
Berthold Lubetkin
M/M
Finn Magee
Enzo Mari
Peter Marigold
Michael Marriott
The MARS Group
Aston Martin
J. Mays
Müller+Hess
EDWARD McKNIGHT KAUFFER
Alexander McQueen
Matthias Megyeri
David Mellor
Memphis
Mevis en Van Deursen
Reginald Mitchell
Maureen Mooren + Daniel van der Velden
Eelko Moorer
Jasper Morrison
Khashayar Naimanan
Yugo Nakamura
Marc Newson
Isamu Noguchi
norm
Foreign Office Architects
Barber Osgerby
Verner Panton
James Paterson
Phyllis Pearsall
Charlotte Perriand
Frank Pick
Amit Pitaru
Plywood
Gio Ponti
Cedric Price
Jean Prouvé
Dieter Rams
Charles Rennie Mackintosh
Rockstar Games
Richard Rogers
Stefan Sagmeister
Peter Saville
Jerszy Seymour
Percy Shaw
Hiroko Shiratori
Tim Simpson
Cameron Sinclair
Paul Smith
Alison + Peter Smithson
Ettore Sottsass
Constance Spry
Superstudio
Ed Swan
Richard Sweeney
Timorous Beasties
London Transport
Philip Treacy
Jop van Bennekom
Sarah van Gameren
Viable
Robert Wilson
Ben Wilson
Philip Worthington
Frank Lloyd Wright
Michael Young
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